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Jun 29, 2011

C++ Language Tutorial Structure of a program

C++ Structure of a program

Probably the best way to start learning a programming language is by writing a program. Therefore, here is our first program: 
// my first program in C++

#include 
using namespace std;

int main ()
{
  cout << "Hello World!";
  return 0;
}

The out put of your program code is :Hello World!

The first panel (in light blue) shows the source code for our first program. The second one (in light gray) shows the result of the program once compiled and executed. To the left, the grey numbers represent the line numbers - these are not part of the program, and are shown here merely for informational purposes.

The way to edit and compile a program depends on the compiler you are using. Depending on whether it has a Development Interface or not and on its version. Consult the compilers section and the manual or help included with your compiler if you have doubts on how to compile a C++ console program.

The previous program is the typical program that programmer apprentices write for the first time, and its result is the printing on screen of the "Hello World!" sentence. It is one of the simplest programs that can be written in C++, but it already contains the fundamental components that every C++ program has. We are going to look line by line at the code we have just written:


// my first program in C++
This is a comment line. All lines beginning with two slash signs (//) are considered comments and do not have any effect on the behavior of the program. The programmer can use them to include short explanations or observations within the source code itself. In this case, the line is a brief description of what our program is. 
#include
Lines beginning with a hash sign (#) are directives for the preprocessor. They are not regular code lines with expressions but indications for the compiler's preprocessor. In this case the directive #include  tells the preprocessor to include the iostream standard file. This specific file (iostream) includes the declarations of the basic standard input-output library in C++, and it is included because its functionality is going to be used later in the program. 
using namespace std;
All the elements of the standard C++ library are declared within what is called a namespace, the namespace with the name std. So in order to access its functionality we declare with this expression that we will be using these entities. This line is very frequent in C++ programs that use the standard library, and in fact it will be included in most of the source codes included in these tutorials.
int main ()
This line corresponds to the beginning of the definition of the main function. The main function is the point by where all C++ programs start their execution, independently of its location within the source code. It does not matter whether there are other functions with other names defined before or after it - the instructions contained within this function's definition will always be the first ones to be executed in any C++ program. For that same reason, it is essential that all C++ programs have a main function. The word main is followed in the code by a pair of parentheses (()). That is because it is a function declaration: In C++, what differentiates a function declaration from other types of expressions are these parentheses that follow its name. Optionally, these parentheses may enclose a list of parameters within them. Right after these parentheses we can find the body of the main function enclosed in braces ({}). What is contained within these braces is what the function does when it is executed.
cout << "Hello World!";
This line is a C++ statement. A statement is a simple or compound expression that can actually produce some effect. In fact, this statement performs the only action that generates a visible effect in our first program. cout is the name of the standard output stream in C++, and the meaning of the entire statement is to insert a sequence of characters (in this case the Hello Worldsequence of characters) into the standard output stream (cout, which usually corresponds to the screen). cout is declared in the iostream standard file within the std namespace, so that's why we needed to include that specific file and to declare that we were going to use this specific namespace earlier in our code. Notice that the statement ends with a semicolon character (;). This character is used to mark the end of the statement and in fact it must be included at the end of all expression statements in all C++ programs (one of the most common syntax errors is indeed to forget to include some semicolon after a statement).
return 0;
The return statement causes the main function to finish. return may be followed by a return code (in our example is followed by the return code with a value of zero). A return code of 0 for the main function is generally interpreted as the program worked as expected without any errors during its execution. This is the most usual way to end a C++ console program.

You may have noticed that not all the lines of this program perform actions when the code is executed. There were lines containing only comments (those beginning by //). There were lines with directives for the compiler's preprocessor (those beginning by #). Then there were lines that began the declaration of a function (in this case, the main function) and, finally lines with statements (like the insertion into cout), which were all included within the block delimited by the braces ({}) of the main function.

The program has been structured in different lines in order to be more readable, but in C++, we do not have strict rules on how to separate instructions in different lines. For example, instead of 



int main ()
{
  cout << " Hello World!";
  return 0;
}

We could have written:



int main () { cout << "Hello World!"; return 0; }


All in just one line and this would have had exactly the same meaning as the previous code.

In C++, the separation between statements is specified with an ending semicolon (;) at the end of each one, so the separation in different code lines does not matter at all for this purpose. We can write many statements per line or write a single statement that takes many code lines. The division of code in different lines serves only to make it more legible and schematic for the humans that may read it.

Let us add an additional instruction to our first program:


// my second program in C++

#include 

using namespace std;

int main ()
{
  cout << "Hello World! ";
  cout << "I'm a C++ program";
  return 0;
}
The out put of  your program is :Hello World! I'm a C++ program
In this case, we performed two insertions into cout in two different statements. Once again, the separation in different lines of code has been done just to give greater readability to the program, since main could have been perfectly valid defined this way:

int main () { cout << " Hello World! "; cout << " I'm a C++ program "; return 0; } 

We were also free to divide the code into more lines if we considered it more convenient: 
1 2 3 4 5 6 7 8
int main ()
{
  cout <<
    "Hello World!";
  cout
    << "I'm a C++ program";
  return 0;
}
And the result would again have been exactly the same as in the previous examples. Preprocessor directives (those that begin by #) are out of this general rule since they are not statements. They are lines read and processed by the preprocessor and do not produce any code by themselves. Preprocessor directives must be specified in their own line and do not have to end with a semicolon (;).

Comments

Comments are parts of the source code disregarded by the compiler. They simply do nothing. Their purpose is only to allow the programmer to insert notes or descriptions embedded within the source code.  C++ supports two ways to insert comments: 
1 2
// line comment
/* block comment */ 
The first of them, known as line comment, discards everything from where the pair of slash signs (//) is found up to the end of that same line. The second one, known as block comment, discards everything between the /* characters and the first appearance of the */ characters, with the possibility of including more than one line. We are going to add comments to our second program: 


/* my second program in C++
   with more comments */

#include 
using namespace std;

int main ()
{
  cout << "Hello World! ";     // prints Hello World!
  cout << "I'm a C++ program"; // prints I'm a C++ program
  return 0;
}
The Out put of your code is :
Hello World! I'm a C++ program

If you include comments within the source code of your programs without using the comment characters combinations ///* or */, the compiler will take them as if they were C++ expressions, most likely causing one or several error messages when you compile it.

Jun 18, 2011

Dota Map Hack

**********************
how it works Just copy paste in your Dota Folder
and Run The Game
After you run the game preess F5
************************************
Have Fun !

Download Here

Jun 16, 2011

Garena HostBot v4.0

NOTE: Garena HostBot is an independent program that does not (and doesn't need to) modify any Garena or Warcraft III files ! It is a stand alone program !





It's very very simple to use, just a Start and Stop button. It creates a game, you join it and play.

Why use a hostbot ?
Play easier with your friends ! Add them to safelist (so they can always join your game, even if it's full), make them admins like you, hold slot for them and many more !
Total control over your game ! (ability to kick &lt;&lt; on vote >>, mute, swap, ban players)
Ability to control the game latency !
Ability to auto-save games when someone is disconnected (for a later resuming)
And many many more

How to upgrade from older versions to v4.0 ? (and keep the banlist)
In your old garena hostbot installed directory there's a file called "ghost.dbs". In that file the bans are stored. After installing Garena HostBot v4.0 copy that file to the installation directory.

Changelog:
fixed country and level detection
fixed STATSDOTA, !sd now works and records player statistics
added modes tab
added phrases tab
added spoof detector (just warn or auto-kick options)
added command !say to send a message to all chat
added "autostart_players" in config for the game to autostart
moved credits to "welcome.txt" and "gameloaded.txt". You can now edit or remove them. Left only game ending credits hard coded.
added commands !manualban !mb !manualunban !mub - for banning and unbanning players even if they are/were not in the game (generic ban/unban)
added option to turn off country and level detection
added option to detect the country from the ip address or from garena info
added a message when joining a game for admins and safelisted players
added option to disable auto-hosting of a new game when the current one has finished
fixed allow downloads
disabled the ability for the host to read the enemy chat in console ! (was considered a hack )
many other tweaks and visual style modification
Note. You can view or edit your bans, the admins or the safelist players easy by going to the "Database" tab and then clock "Open database". Then select a table (admins, bans or safelisted) and view or make your changes.

For the program to work you need to have these installed on your PC (install them if the program doesn't work):
Microsoft .NET Framework Version 2.0 Redistributable Package
Microsoft Visual C++ 2008 Redistributable Package
Simple, easy to config, then Start -> Stop

Common Problem.
You can join your game but others can't see it !
You need to check if your ports 6112 to 6119 are opened or forwarded. Thre's a utility that checks if your ports are opened: PortForward.com - Free Help Setting up Your Router or Firewall , if they're closed Garena Host Bot won't work. If you have a router find out how to forward your ports on that site.


----------------------------------------------------------------------
In game lobby:


!a alias to !abort
!abort abort countdown
!announce set the announce message (the bot will print every seconds), leave blank or "off" to disable the announce message, use | as newline
!ann same as !announce
!autostart auto start the game when the specified number of players have joined, leave blank or "off" to disable auto start
!check check a user's status (leave blank to check your own status)
!checkban check if a user is banned on any realm
!close ... close slot
!closeall close all open slots
!countbans count how many banned users are in the game
!commands toggle non admin commands
!comp create a computer in slot of skill (skill is 0 for easy, 1 for normal, 2 for insane)
!dbstatus database status
!dl alias to !download
!dlinfo [on/off] show info on current downloads
!dli [on/off] show info on current downloads
!dlinfotime interval in seconds between info messages
!dlit interval in seconds between info messages
!dlmax maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
!dlm maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
!dltspeed set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
!dlts set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
!dlspeed set max download speed (KB/s) available for one client
!dls set max download speed (KB/s) available for one client
!download allow a user to start downloading the map (only used with conditional map downloads, it tries to do a partial match)
!downloads enable/disable map downloads
!from display the country each player is from, or of a player (partial match)
!f display the country each player is from, or of a player (partial match)
!fp display the country and ping each player is from, or of a player (partial match)
!gn display current game name
!hold ... hold a slot for someone
!holds ... hold a specified slot for someone
!hcl sets the game mode before the game is started (it will be put automatically. Ex: !hcl -apso .
!kick
!k kick a player (it tries to do a partial match)
!only xx xx xx define allowed countries, for ex: !only RO ES or !only to clear list
!no xx xx xx define denied countries, for ex: !no BR RU or !no to clear list
!l show ping and country of the last player who joined
!latency set game latency (50-500), leave blank to see current latency
!dr alias to latency
!lock lock the game so only the game owner can run commands
!mars [name] will insult someone using mars.txt (random player if no parameter is given), partial name match
!mute mutes a player (it tries to do a partial match)
!m mutes a player (it tries to do a partial match)
!unmute unmutes a player (it tries to do a partial match)
!open ... open slot
!open ... open slot
!openall open all closed slots
!owner [name] set game owner to yourself, optionally add [name] to set game owner to someone else
!ping [number] ping players, optionally add [number] to kick players with ping above [number]
!p [number] ping players, optionally add [number] to kick players with ping above [number]
!sp shuffle players
!startn start game - immediately (no countdown timer)
!start [force] start game, optionally add [force] to skip checks
!stats [name] display basic player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!statsdota [name] display DotA player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!swap swap slots
!synclimit set sync limit for the lag screen (10-10000), leave blank to see current sync limit
!top top10, calculate with !topc or in GHost One first
!top10 top10, calculate with !topc or in GHost One first
!topc calculate scores, when used with sqlite will block bot while calculating
!unhost unhost game
!uh unhost game
!unlock unlock the game
!version display version information (can be used by non admins)
!votecancel cancel a votekick
!votekick start a votekick (it tries to do a partial match, can be used by non admins)
!verbose toggle info showing on player trying to join and getting kicked
!vb toggle info showing on player trying to join and getting kicked
!w send a whisper on every connected battle.net realm from the bot's account to the player called (this command is HIDDEN from other players)
!autosave autosave game when a player gets disconnected
!lvl !levels - dispay current player levels
!min !lmin - set the minimum level restriction
!max !lman - set the maximum level restriction
!test returns the name of the player in the slot

NON-ADMIN COMMANDS: (can be used by anyone)

!ping
!checkme
!stats
!statsdota
!sd
!version
!votekick
!yes
!countbans

----------------------------------------------------------------------
In game:


!addban add a new ban to the database (it tries to do a partial match)
!ban alias to !addban
!bl [reason] alias to !banlast, reasons = l, i, r, mh, lag, n, f
!banlast [reason] ban the last leaver, reasons = l, i, r, mh, lag, n, f
!check check a user's status (leave blank to check your own status)
!checkban check if a user is banned on any realm
!end end the game (disconnect everyone)
!endn end the game (disconnect everyone) - immediately
!gn display current game name
!latency set game latency (50-500), leave blank to see current latency
!dr alias to latency
!lock lock the game so only the game owner can run commands
!manualban !mb ban a player even if he is/was not in the game
!mub !manualunban unbans a player
!messages enable or disable local admin messages for this game (battle.net messages relayed to local admins in game)
!muteall mute global chat (allied and private chat still works)
!override cancel game over timer
!owner [name] set game owner to yourself, optionally add [name] to set game owner to someone else
!say sends the message to all chat
!stats [name] display basic player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!statsdota [name] display DotA player statistics, optionally add [name] to display statistics for another player (can be used by non admins)
!synclimit set sync limit for the lag screen (10-10000), leave blank to see current sync limit
!slap slap message
!top top10, calculate with !topc or in GHost One first
!top10 top10, calculate with !topc or in GHost One first
!topc calculate scores, when used with sqlite will block bot while calculating
!unlock unlock the game
!unmuteall unmute global chat
!version display version information (can be used by non admins)
!votecancel cancel a votekick
!votekick start a votekick (it tries to do a partial match, can be used by non admins)
!yes register a vote in the votekick (can be used by non admins)
!getnames get names of current games
!gns get names of current games

Note: instead of partial name or name you can use the slot ID, for Ex: !ban 3 n (will ban the player in slot 3 for beeing a noob), not compatible with DotA siwtch !




Click here to Download Garena HostBot v4.0